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LITTLE WING GUY'S PROFILE

I may have little wings, but I have a big dick heart.

Hey there. I've been into game making since about 2008, but it wasn't until 2014 I was able to complete my first ever game! The game was started and finished in a single week for a contest. In one week I was able to do what I struggled with for 6 years. 6 WHOLE YEARS. HILARIOUS ISN'T IT.
Villnoire
A character driven story of grief, revenge and redemption in this SNES inspired fantasy RPG.

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Final Fantasy Discovery

author=Char_Aznable7
Not even Final Fantasy VII Remake took this much to make, what happened with this project?!


Exactly. How the fuck can a team of paid dedicated game developers with years of experience be more productive than a single person with a hobby? Impossible. Makes me physically sick to my stomach. GIVE UP YOU FRAUD.

Villnoire

author=Slowpokefan3
I finally beat the game! It's unpolished but a game full of heart and work put into it. I had a delightful time with it.


Thanks very much! I must admit, I am curious what parts you thought were unpolished? I know I can't eliminate everything, but I did my best to make it as polished as I could. Were there any bugs/spelling issues? I only ask so I can address anything specific for future releases.

author=zenbear
I do have a bit of a gripe with the gameplay though. I understand that you were going for a more simplistic experience and that doesn't bother me but the overflow mechanic was almost entirely unused during my entire playthrough. Most of the overflow abilities are pretty situational and there is nothing there that items can't do. Honestly you could get rid of the mechanic entirely and nothing would be lost.


What a lovely comment, thank you! I really appreciate you taking the time to reach out to me. I have to agree, Overflow did not reach it's full potential. I wanted to try and do a spin on Limit Breaks I hadn't seen before, but I also didn't want a "annihilate all enemies" button. Since Overflow only builds when the player uses abilities, it's supposed to promote the use of them instead spamming attack - but it didn't work in practice like I wanted.

I still think it has it's place in the game (at least enough for me to not go back and remove it) as Lukas and Reyson have pretty useful Overflows, but the rest of the cast ... Not so much haha. It won't be an idea I'll use again, so thanks for the honest feedback!

Villnoire

author=Slowpokefan3
How does overflow work? I can't seem to use the overflow abilities...

Hey, thanks for giving the game a try. There’s two requirements before you can use an Overflow ability. Firstly you need to actually equip the chosen characters Overflow ability on the Ablity Board (each one costs 5AP). Secondly you need to fill up the meter in battle by casting any four spells.

Once you’ve met those requirements, scroll down on the actual command menu past “Items” and so on, Overflow is its own menu choice - Overflow abilities are not in the regular skill menu.

I should mention that you need to wait until it’s unlocked as part of the story as well (towards the end of the second dungeon).

Dora and the Lost City of Stats

author=Marrend
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### GAMES THAT GENERATE DISCUSSION TOP 25 LAST MONTH ###
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Heartache 101 ~Sour into Sweet~: 63

*laughs nervously*


I don't know if I can think of a time where that game wasn't Buzzing. People really fucking love that game, don't they?

[RM2K3] I need a plugin (or something) that will stop "shift" from autocompleting the printing of dialogue messages

This only happens during test play in the editor. When someone plays the game directly from the game folder, holding shift doesn’t do a thing to the text. Doesn’t fix the issue, but it is something to bear in mind.

The Featured Game Thread

Thanks so much for all these suggestions! Of course I'd love to be featured, but I'm happy to step away from the spotlight. There's loads of games (not just OFF) that have been around far longer. My game has been out less than a month, it doesn't seem fair that I get to cut in the queue.

It's nice to know that I may get my game featured at some point. I'll just wait for whenever that day may be.

[RM2K3] Revive Spell question

I'm in the same boat as Boulon. I had no idea this was possible. I usually clear our the entire database when I start a new project, so I never even looked at how the default skills were set up.

I always assumed the HP box would have to be ticked, otherwise it wouldn't work. Finally, I can have the revive skills I've always wanted! Thanks for this. It's the simple things haha.

Villnoire

author=Dyhalto
Maxed out in the second dungeon!

The best part about this is that the second dungeon has only a few human enemies that don't ever respawn. It's more likely he maxed out in the first dungeon!

author=Darken
https://rpgmaker.net/forums/topics/785/stumbled on this, good ol times

16 year old Little Wing Guy is pure cringe. It's kind of cool to look back at this to see all the remnants of the old game and what remained versus what didn't. Names have changed, and some unnecessarily stupid plot points (A GIANT METEOR LIKE SPLIT VILLNOIRE CONVENIENTLY IN TWO OKAY) have been removed but the core concept and focus on characters is actually the same.

author=KyleLascar
For anyone interested, here's a (hopefully) complete list of treasures that can be found in the game.


This is kind of amazing, thank you so much! I can only admire such a huge dedication to my game (should be expected from someone who level capped in practically the first dungeon). I never thought anyone would be interested in writing a guide or delving so deep into the game. With your permission I will probably add this as a tab on the game page for any completionists out there. I have no problem with things like this being spoiled, it's more story stuff I want to keep under wraps.

author=Dyhalto
Looks like someone should write a Walkthrough, like how Firefly84 did one for Lakria Legends :D


I would never ever put anyone off writing a proper walkthrough (in fact I would love it) however I do have to agree with KyleLascar. The game is fairly linear and the objectives that pop up mostly act as the games internal walkthrough. I'd say that dungeons in Villnoire all have gimmicks rather than actual puzzles. It's something to keep the A to B feeling fresh. You could argue that the final dungeon does have a full blown puzzle, but I don't think it's anything too taxing.

That being said, I am now on my fifth PM (and counting) of someone completely stuck in Lahan Forest and needing help. Who knew that statue turning was going to be this games peak of difficulty!

Villnoire

I'm currently playing and enjoying the game, but the level 20 cap is a crackpot idea. Yeah, I know, balancing reasons etc., but it's still way too low considering my playstyle.

Villnoire is somewhat of a more casual RPG experience, it's very streamlined and the difficulty is certainly low. It's probably a bit easier than I intended it to be, but I did struggle to find a good balance. I suppose I'd rather it be too easy, than too hard!

If I'm honest, I never ever in my wildest dreams anticipated a player reaching the level cap that early. At level 20, you will utterly obliterate every enemy that even dares look in your direction for probably the rest of the game. I can only apologise that it doesn't deliver what you wanted. I hope you still manage to find some enjoyment. I'll be the first person to admit I made some missteps in the game play department. If I ever make another game, I have a clearer idea of what people expect from me now.

Thanks for giving the game a go!

Legion Saga DX

It's been 6 months. We deserve an update.